A downloadable game for Windows, macOS, Linux, and Android

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Tiny Thor

Unleash the power of Mjöllnir in this 16-Bit retro inspired action platformer with beautiful pixel art by Henk Nieborg and a music by Chris Hülsbeck.

Features

  • 16-Bit pixel art by legendary Henk Nieborg
  • Soundtrack by Chris Hülsbeck
  • Throw the hammer to destroy enemies and surroundings
  • Epic boss fights
  • Collect jewels and coins
  • Solve tricky switch puzzles
  • Learn awesome special capabilities and weapon upgrades
  • Explore four big worlds divided into 40 stages
  • Lots of secrets to discove

Purchase

Pre-order Now$19.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $19.99 USD. You will get access to the following files when they are released:

TinyThor2.zip

Development log

Comments

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What is the game's native resolution? I'm guessing 640x480 from some of the artwork.

Trying to assess feasibility of putting this in a CRT cab.

Dunno if this helps. But it's what I could find. 

Link - https://asylumsquare.com/#blog/2018-03-09/2D-Platforming-meets-Breakout.html If you want to read more.

Thanks! Later in that post they say they stuck with 320x240, which would be perfect. Eager to see how this will look on a CRT. Had my eye on this game for just that reason.

Hi, the native Resolution is 426x240. This is because that we decided to choose a 16:9 aspect ratio so it scales up nicely with most modern resolutions without destroying the pixel art or introduce blurriness.

I guess that might be a problem putting it in a CRT cab, right? Do you have any suggestions we can do, so this becomes possible?

I think I can do 448x240, so I can just center the game in that space. Then I may need to make analog CRT adjustments to fine tune.

400x256 is available too, but shaving 13px off each side might be too much